![]() ![]() Though this was frowned upon as an overall game-changing mechanic, I thought it made unit preservation that much more important. Incorporating a unit cap was an incredibly good idea, it adds quite a bit more strategy in when you choose to build your units. This has really all been cleared up by Barking Dog, since not only have they patched and filled some of the irksome frustrations of the interface, but they've completely cleaned up the issue with unit balance as well. If anyone hasn't played Homeworld in a while, you'll remember that it had a fantastically executed story held back just a smidge by occasionally buggy fleet A.I., a killer difficulty curve after the 3rd mission, an almost unfair amount of frustration at times, and of course some cumbersome interface quirks. What we can immediately pull away from the amazing presentation is the knowledge that a very intelligent developer named "Barking Dog Studios" saw the potential for the series and worked very hard to make it a better experience all around. The shocking truth that so many people would never really want to consider here, is that Cataclysm is not only a fantastic sequel, but hands The shocking truth that so many people would never really want to consider here, is that Cataclysm is not only a fantastic sequel, but hands down- the best game in the series.
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